


When it reaches zero, Mission 1 will be complete. When it’s clear of dinosaurs, the countdown will start. Obviously, you’ll need to tranquilise and remove any dinosaurs that may have wandered into the central compound.
#JURASSIC WORLD EVOLUTION PC PART 7 UPDATE#
With the fences in place, the next objective may take a while to update with a 1-minute countdown. Don’t forget about the Medical Treatments! You’ll have limited research options from here on out. When it’s ready, fence in the few gaps in the compound fence.
#JURASSIC WORLD EVOLUTION PC PART 7 INSTALL#
Here you can install upgrades once they are available or press to access the module.įor now, build and Emergency Bunker and research Electrified Cable Fence when the module is up and running.

Accessing the buildings through the Control Menu ( ) works just like normal, but you can also click on the Visitor Centre and select one of the modules. The three Operations Buildings are all found as modules attached to the Visitor Centre, although for now only Research will be available. Select the option to build a Research Module. When the mission updates, click on the Visitor Centre in the middle of the compound.

Once that’s done, task the Rangers to tranquilise the three Velociraptors who are terrorising the Gallimimus over to the right and/or humans in the compound. Once the Rangers are up and running, manually repair all the damage, including all the sections of the compound fence that are damaged. Don’t worry too much about them – just remember to remove the dead to avoid disease. Several Gallimimus will likely be hunted and killed by carnivores. This wasn’t too obvious to me on a certain part of the Campaign, so make sure that you hire Scientists that can work on a variety of things.There are some bad combinations in the existing dinosaur population. Each Scientist will have certain abilities, and don’t be afraid to fire one if you need a different one to help you proceed with a certain mission. Make sure to give them breaks if you see their unrest bar going up by clicking on the individual Scientist and choosing the “Rest” option. Be sure to build a Staff Center right away to keep them happy, because if they experience too much unrest, they will sabotage your park. There are a handful of new buildings, but probably the biggest change is we now have Scientists we hire that go on our fossil missions, perform research, and do the genetic engineering for us, but with it brings a whole new layer of management. Watching them rip the vehicle up while they scream never gets old, and I must confess I usually let any escapees have at it for a while before I tranquilize them. I’ve also noticed that the dinosaurs have new interactions with one another, and some hilarious new attack animations when my Rangers go into the enclosure. These new enclosures can be quite big and take up a lot of space, so you’ll need to plan things out a bit more than the last game. My flappers are all happy and content now that I gave them more space, more water, and an additional piscivore feeder, but man they didn’t like me much at the start. The Aviaries and Lagoons attach together to build massive structures, and my one piece of advice is give your Pteranodons PLENTY of space, or they will break out and fly away. You can link multiple Aviaries and Lagoons together to create a larger enclosure for your new inhabitants! Make sure to give them lots of room.
